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Lovely detailed explanations as to how the MATs work. Also, when you run the skin builder script, theres a button for quick access to the guide. It would be great if you did an updated tutorial on this :)
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If you're interested in furthering your rendering abilities, check out my article about ways to improve your 3D renders.This is also affected by glossiness and ambient color. White will depict your colors as they were intended. Other Recipe Builder and Loader for UHT2. This is just above where you applied the mat file. Skin Builder 3 for Genesis 3 Female(s) Other Dark Photoshoot Studio Set. It keeps telling me to use gen 2, gen 3 or gen 8 only, not gen 8.1. So, I tried the Ultimate Skin manager to see if it does cause it said it was updated for 8.1 and it is NOT working at all. If you apply your texture mat, but the colors seem a little off, check to make sure there isn't a default color applied to your model. Ok so Zev0s skin builder 8 does not work yet on 8.1 cause I have tried, even though he his supposedly updating his scripts.I've found the square texture works best for objects, but not outfits. But, creating a transparency map would be more work than it's worth. If no texture files exist for your object, then you can 'fake' a texture and bump map with a basic square picture.Then just add a white layer beneath that and you have an instant transparency map from which to work. By using the magic wand tool (in Photoshop) on the black space around the mat, you can separate the shape into a new layer. If you can't locate a transparency map for your model, it's possible to use any existing mat as the base.Once you know this and you have the file in your image editing program you can add black or white to alter the shape of the figure. Black = transparency and White = visible. So, for example, if I were to draw a black hole on the knee of a pair of pants it would show up invisible on the model in DAZ Studio, making it look like a hole in the jeans. It defines where the texture shows up on the 3D model and where the texture is invisible to reveal whatever is beneath it. (Sometimes there are more, but try to find the solid black and white). It hasnt been updated to natively support creating mat files, and it hasnt been given new maps for the Genesis 8.1 UVs. The 8.0 maps can be use don 8.1, like any 8 maps. One will have a texture, another will be a greyscale of the texture, and the last one will be solid white and solid black. Has Skin Builder been updated for Genesis 8.1 Cheers.
For example, if it is a mat for a pair of pants, you should see the pants flattened out on a 2D surface. Open the file that is strictly black and white. I’m using Photoshop, but any program that allows you to use layers should be sufficient. Once you have located the mat files you should be able to open them with an image editing program.